- Yonseo Rigging Kit for Modo
1) Control Hierachy
We need to look at the hierachy to understand how to organize our rig objects.
The base_global controls our entire rig. Underneath we have a child named 'controller_skeleton_diamond' that controls
the movement and rotation of our entire skeleton. The next child is 'controller_pelvis' this controls movement and rotation of our pelvis.
There are several childs in here that include 'controller_spine_a' and 'skeleton_root'.
'controller_spine_a' is a parent to 'controller_spine_b' and 'controller_chest'.
Each control is a parent to an effector.
'skeleton_root' is our entire skeleton.
2) Skeleton Hierachy
Lets take a look at the skeleton_root hierachy.
I've named my clavicle bone 'bone_L_ClavicleIN' and 'bone_L_ClavicleOUT' to organize the joints on the clavicle. The 'bone_L' lets
me know what side of the rig this bone is located.
You can also use '_a' , '_b' , '_c' naming conventions instead of 'OUT' and 'IN' if you have more than one bone connection such as the hand.
I named my wrist joint to 'joint_L_wrist' instead of 'bone_L_wrist' to let me know there is rotation and movement here.
It is ok to name it either way. Find a naming convention that is useful to you.
The Hand Hierachy
The hand contains 5 finger skeletons. Each finger contains 4 bones and 5 joints.
I used the 'A','B','C' naming convention.
The end joint is named 'end_' to let me know it is the end
of the finger. Let's look at the index finger.
All 5 fingers are childs of 'joint_L_wrist'.
As we work on our rig we will add more controllers and effectors. It's important to stay organized and learn how things
work in the hierachy.
In the next lesson we will learn about the head control!